Wow, this looks really cool. I downloaded it and started playing around with the generation, but I noticed something: There is no render limit. I liked the darkness setting which you get after you press M, but I decided to expand upon it. I added some variables for render distance so it still runs smoothly even after you have large 'maps' loaded. I tried adding block placement, but I've found it's sorta difficult to detect which face you're targeting and add a block there. That and I don't really understand the 3D code itself very much at all, XD. Still, this is a really awesome project, and you should expand upon it.
Blood Smears! You might want to make the smears stay a little longer though. Also, just curious, but do you plan to add anything else major, like upgrades or gamemodes? It's fine as it is, it's just kinda fun to make your own gamemodes. I enjoy playing Golden Gun, where I let the mouse get down to 1 health and see how long I can last.
Still, cool game!
Yeah, it seems that when you jump, occasionally you'll land too far into a block, and you can't jump because you're stuck inside the block. I'm not sure how much more I plan to do with this project though, since I've really been having problems with platformers. Thanks for the feedback!
Hey, bourne, I'm also interesting in making a scroller similar to yours. Similar to KevinWelch, I've been looking at the code and trying to understand it, and so far I understand that you have objects move with a translate method, correct? Anyways, would you mind if I used some of this code? I was curious if there was some universal engine everybody was using for scrollers, but after looking at some other projects, it became clear that there's not. In some other games people were overriding the setlocation method which ended up becoming really confusing. Argh! I've gone off-topic again, sorry, but can I use the code from the translatableObject and Terrain classes?
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