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Greenfoot back

DonaldDuck's Comments

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Awesome! One thing to consider though... If you are to gather a lot of zombies in a small area and blow 'em all up, all the blood splatters (I'd assume every particle is an individual actor) cause the game to lag significantly. I'd think of instead of adding actors as blood spatters, just to paint some red squares/circles/dots onto the world image...
My new highscore - 59.
It seems as if he hasn't imported all of the default greenfoot packages. I think he has used his own methods ( addObject(Actor actor, int x, int y ) ) etc. Seems like a complicated code.
Ahhh sorry, must have forgotten to put the source code in when i updated it
I might not be the best person to ask. But I'll do my best. Also, for help that I can't provide you, there is many experienced programmers at http://groups.google.com/groups/greenfoot-discuss.
Cool, thanks spaceblue.
Also, I finished level one, then used to "a" key to get to level 2 (The CO2 level) and the middle of the world (Right side of the game screen) stopped acting as a wall. Intentional?
Nice breakout game. Just a quick question though. Is the paddle made up of 3 objects? Left brick, middle brick and right brick?
OOoooo nevermind, you added stuff :)