Yep, SPower. That's where I'm going to go with it. However, work has taken over my life again. Might be a while before I get back to this; given a nice trip to europe at the end of the week.
See my 2d bump map and light demo:
http://www.greenfoot.org/scenarios/4933
I found an article and source for how to do this. I just need time now to mash the two together!
Hi SPower, that shine effect is the displacement map filter I mentioned.. :) There is a filter available on the net, but it isn't tuned.. I would like that shiny look ASAP.
I'm going to add a shadow next (with a simple casting effect from light actor) and will also look at writing a fast displacement map filter. The filter I obtained isn't quick. A dirty approximation is all that is required and gives me a new challenge!
I'm going to add a shadow next (with a simple casting effect from light actor) and will also look at writing a fast displacement map filter. The filter I obtained isn't quick. A dirty approximation is all that is required and gives me a new challenge!
This is the article I found. Do have a read for the theory.
http://www.emanueleferonato.com/2007/06/10/creation-of-realistic-spheres-in-flash-with-textures-and-masking/
2012/5/12
Image Editor
2012/5/11
Pacman
2012/5/1
Realistic Balls
2012/4/30
Nightmare
2012/4/27
Realistic Balls
2012/4/25
Realistic Balls
2012/4/25
Realistic Balls
2012/4/25
Realistic Balls
2012/4/25
Realistic Balls