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I recommend you look at the world class for the extra flag parameter in the screen size method to allow clouds to go behind the border; in that way, the scrolling effect would look smoother.
Like the code. Takes me back to some of my 3d assembly coding days on the amiga. Although assembly was far more proficient, it's so much easier and cleaner to write in Java and not worry as much about computational speed. Although I'd read a lot about Ray tracing, I'd not put two-and-two together in terms of how it works. Bl**dy pretty obvious now I've looked through your code!!!
sp33dysp33dy

2012/4/7

Definitely a good start. I'd like to see an inventory of what the character has picked up. I'd also like to see a purpose for their use. Having a weapon to pick up and a monster to defeat would be a great start. Or say a puzzle to solve?
Please remember this is WIP; therefore I'm aware of plenty of bugs (i.e. when hitting ground etc, etc). I just wanted to update the scenario to show progress.
This is now SUPERB!
I don't want to be a kill joy, so ignore me! I've just sussed the last level. It is a good spin on the old tile sliding type game.
Having a poke around apple store, noticed this exact game. Need to be careful with name and same game play... I'm sure nothing would come of it, but direct copying isn't clever.. Still good implementation though.
..needs a timer! for the urgency and some siren sounds
Great idea!