That is an odd bug. Unfortunately, restarting the game does not fix my issue. If you could share your code, I would be able to see what differs from mine and find a way to temporarily "pause" the game until the player presses a certain action. I think what's different is that mine directly goes into the one level while yours changes to a level select screen. Regardless, thanks again for the help.
Recent Comments | Show All
2023/7/20
Fernand the Kinght
2023/7/19
Fernand the Kinght