The bubbles are in the cube, but it is hard to tell. It is kindof transparent, but I will work on that as well. I'll update it with those improvements.
Usually, I am actually only drawing 100 pixels by 100 pixels for each face. However, this currently has the limitation of not being scalable. That's when I use the polygon's (in the slow mode), but as you know, this is very slow. I am currently working on what you just mentioned, essentially my own polygon drawing code..
That is all in meters and assuming you are doing this on earth: so if you want to change it to your own variables, the basic equation is this: 2*PI*sqrt(length of pendulum/Gravitational acceleration)
2012/10/12
StarField
2012/10/12
Textured Cube
2012/10/11
Speed3D
2012/10/11
Pendulum Demo
2012/10/11
Pendulum Demo
2012/10/11
Textured Cube
2012/10/11
Textured Cube
2012/10/10
Cube Collision
2012/10/10
Simple Pendulum Simulation