i probrably should do some documentation in it too, my school friends took one look at the code and turned away saying "nope deffinately not gonna try..."
yer im trying to get most of it together. Also after adding a mute button i will be looking for a way to make all the sub classes of the button class work in just the one button class.
??? shouldnt hitting "a" once initialize a's timing and if the timing is still going on (still time for double tap) and "d" is hit instead then the timing should stop and d's timing will start, only if "a" is hit twice without other button hit then it will blink. So u cant just hit "a" hit "d" then hit "a" again to blink left. If you know what i meen
U have this bug in ur game which u will sometimes teleport to the side. It happened a few times on me when i was holding "a" but not when i was holding down "d", or it did but i was switching buttons and didnt realise. Other than that its fine.
2012/7/18
Cube Collision
2012/7/18
pacman
2012/7/18
pacman
2012/7/17
ForceField
2012/7/17
ForceField
2012/7/17
ForceField
2012/7/17
ForceField
2012/7/16
ForceField
2012/7/14
pacman