really nice physics, now you just need an AI to play against p:
i tried making collisions too but my code is pretty inefficient
would love to know how you handled the collision
thx for the reply, I have another question, I was looking up a* on the web and they all used an arrayList for the closed list while you used a boolean. Which way is more efficient? (oh and my brain is still melting)
2014/1/13
Scroll & Jump demo
2014/1/8
Soccer pool
2014/1/3
Chess
2014/1/2
Residents
2014/1/2
Pestilence
2014/1/1
Pestilence
2014/1/1
Test game(collision and scrolling world)
2014/1/1
Residents
2013/12/23
Path Finding