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Builderboy2005's Comments

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Thanks for the prompt fix! Everything seems to be working now ^^
Looks like this problem also exists in Greenfoot, as it effects Jar exporting as well D: Hope to see a fix soon ^^
Ah gotcha, having to do with sounds in subfolders I'm guessing? Good luck fixing it!
Hmm the error say java.lang.IllegalArgumentException: Could not open sound file: Ambiance at greenfoot.sound.SoundExceptionHandler.handleIOException(SoundExceptionHandler.java:66) at greenfoot.sound.SoundFactory.createSound(SoundFactory.java:115) at greenfoot.sound.SoundFactory.getCachedSound(SoundFactory.java:130) at greenfoot.sound.SoundFactory.<init>(SoundFactory.java:67) at greenfoot.sound.SoundFactory.getInstance(SoundFactory.java:77) at greenfoot.export.GreenfootScenarioViewer.init(GreenfootScenarioViewer.java:180) at sun.plugin2.applet.Plugin2Manager$AppletExecutionRunnable.run(Unknown Source) at java.lang.Thread.run(Unknown Source) Which does not trace anywhere through my code. It is also worthy to note that Ambiance is a Folder, not a file, and nowhere in my game do I try to load it as such. This works in Greenfoot, any guesses as to why it isn't working on the Gallery?
A similar problem occurred to me. Somehow I managed to move the camera to the left of the box, and even managed to get the camera so far left that the box wasn't even on the screen anymore. It seems to have to do with horizontal collisions.
Whoops, I had unit vision set at 100, so they could attack at 205, but they could only see as far as 100 :P And different attack types are more or less powerful against different types of armor types. For instance Piercing force is 25% less effective against Plate armor, and Blunt force is 25% more effective against Cloth armor.
Oh dear, yes there are a couple strange bugs in this update. One of which is it seems that when the scenario is reset, certain elements are not reset correctly. Alright time to fix!
Yeah, there is a bug with one of the AND triggers, trying to fix it right now. And bourne what gate closed on top of you? o.O
I'm working on it, but the physics are pretty complicated, I might upload a small demo soon if I can get some of the larger bugs worked out