Oh, it works just fine, I had commented on the original description and thought another feature may be added. I have had fun playing with the program as it is. I like how you made the characters as separate parts so each piece could take its own action.
I need to make a boss thing. I do not know if unlocking it and going to it's room should spawn a special fight arena or if it should be fairly simple to kill. I plan on having some robots that are smarter so getting the needed items should be punishment enough.
Cannot find a file:
CacheEntry[http://www.greenfoot.org/sharedjars/jl1.0.1.jar]: updateAvailable=false,lastModified=Fri Aug 17 07:49:55 EDT 2012,length=143160
java.lang.IllegalArgumentException: java.io.FileNotFoundException: Could not find file: PacmanRight.png
You can carry 2 or 3 different games with this starting point. Stuffing too much into a single game can kill it. Editing the ideas down can be a bit difficult at times.
There is so much you could do with this, the possibilities are endless. Like have a jet pack rack, but the catch is gotta throttle it just enough to keep the temp gauge just at the edge of the red line, go over too much and *BOOM* flames jutting out and the guy could flail his arms around screaming, "Oh GOD OH GOD WHY?! What a world, what a world..." as another massive fireball erupts finishing the player off; or you could have other flyers and you are shooting moonraker type lasers at each other or anything. I think it is a good start.
I was trying to rack my brain to what the optimized A* search was, I found this buried in my bookmarks: http://harablog.wordpress.com/2011/09/07/jump-point-search/ might be useful.
2014/1/6
bezerk
2014/1/4
Goblin Versus Yeti
2014/1/3
Goblin Versus Yeti
2014/1/2
bezerk
2014/1/1
Pacman Ultimate Project
2013/12/28
JetPackGuy3
2013/12/27
JetPackGuy3
2013/12/23
User View Demo
2013/12/23
Path Finding