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I'm interested to see how the high-scoring works. Feedback would be great if you try it out! Thanks guys.
@kiarocks The scenario appears to be in perfect working order. The load time is fairly high due to the mp3 clip, but it is very visible.
Very nice so far. One thing you may want to consider though, set the paint order. Right now, the ground objects are in front of the people. It's easy to fix though. Just go to your World class, and in the constructor (Just below where it says super(number, number, number)) add the line - setPaintOrder(Player.class, Ground.class);
I'll have to retest this game. The source may have gotten a bit jumbled there whout my knowledge... I'll check it out. Thanks!
As I said earlier, the original source code has been destroyed. I have a modified version (I was trying to fix the jump issues and gave up part way through) that I will send you. It isn't too hard to follow, but it's written a bit... specially...
Actually, I never really programmed an ending in.... Stage 19 isn't completable. I just made the stage increase and turned things on and off so if you hold down F3, you'll advance through the array of levels, but after stage 18, nothing is enabled.
Ah, I see. I'll fix it soon. Thanks
As it should MathManiac. The whole game is based off of One More Level Too.
Sorry I'm so late. I'm actually not sure if I still have an in-tact source code for this game still, but if I do, I'll get it to you ASAP.